Build over Palna Toke's build. Just ask Marcvs about it's effectiveness.
Just need to get Cromes to 1750 favor (any help appreciated, CoF elite needed )
He will be a mix of Cromes and Zoraks.
Character Plan by DDO Character Planner Version 2.10
Targan *Something*
Level 12 Lawful Good Human Male
(12 Palnadin)
Hit Points: 152 (188 with 18 con, 218 with my Greater False life ring)
Spell Points: 152 (222 with PoP VII)
BAB: 14\14\19\24
Fortitude: 22
Reflex: 17 (21) (Spectacular Optics +4 reflex save)
Will: 16 (21) (+5 with relic helm. Dunno what else to get from there. Have heavy fort belt)
AC: 43 (10 + 3 (dex) + 4 (aura) + 12 (mfp) + 7 (sheeld) + 3 (Spec. Optics) + 2 (Chaosgarde) + 2 (Inv Ring))
46 With +5 Barkskin
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 12)
Strength 17 20 (24: +4 item(gloves))
Dexterity 11 11 (16: +1 tome, +4 item(boots))
Constitution 13 13 (18: +1 tome, +4 item(necklace))
Intelligence 10 10
Wisdom 11 11 (14: +1 tome, +2 (relic helmet))
Charisma 14 17 (22: +1 tome, +4 item(cloak))
Key Items: +4 MFP of Command (-2 check pen, +2 cha based skills)
+5 Mithral Heavy Shield (0 check pen)
Belt of Heavy Fortification (100% protection from Critical Hits and Sneak Attack)
Ogre Power Ring of Greater False Life (+1 str, +30 Hit Points)
Invaders Ring (Stability, +2 Natural AC, +13 Balance, Dismissal 3/day)
Relic Helm (+2 Wis, +5 will save)
Chaosgarde (+2 dodge AC, Protection from Chaos)
Spectacular Optics (+3 protection AC, +4 Reflex Save)
PoP VII (+70 SP)
+4 Str Gloves
+4 Dex boots (have yet to get)
+4 Con necklace
+4 Cha cloak
Leaving NO free slots. :/. Queen Belt FTW!
Starting Feat/Enhancement
Base Skills Modified Skills
Skills: (Level 1) (Level 12)
Balance 2 7 (21 with 16 dex, MFP, and Invaders Ring)
Bluff 2 3
Concentration 1 1
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 0 0
Hide 0 0
Intimidate 2 3
Jump 4 10 (10 with 24 str and MFP, and easily buffed)
Listen 0 0
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 0 0
Swim 3 5
Tumble 1 3
Use Magic Device 4 13.5 (18.5 with 22 cha and +4 mfp of Command on)
Item and tome stats not calculated for skills, so they are generally higher.
Level 1 (Paladin)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 4 (Paladin)
+1 to Strength
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Skill Focus: Use Magic Device
Level 7 (Paladin)
Level 8 (Paladin)
+1 to Strength
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Stunning Blow
+1 to Strength
A little messy set up, since I've used the Enhancement Builder for enhancements, rather than the Planner, due to the Builder being easier to use, and more correct, as far as I've heard.
Paladin Extra Smite Evil I (1) <--- Level 1
Paladin Attack Boost I (2) <--- HAVE to take something silly. Bah...
Paladin Armor Boost I (3) <--- Equally bah. (both useable, but could've used APs elsewhere)
Human Versatility I (4)
Paladin Charisma I (6) <--- Level 2.2
Paladin Bulwark of Good I (8 )
Paladin Resistance of Good I (10) <--- Level 3.2
Paladin Extra Lay on Hands I (12)
Paladin Extra Smite Evil II (14) <--- Level 4.2
Human Improved Recovery I (16) <--- Think I could've gone Human Vers II, but hardly worth it
Paladin Charisma II (20) <--- Level 6.1
Human Adaptability Charisma I (22) <--- Level 6.2
Paladin Bulwark of Good II (26) <--- Level 7.2
Paladin Resistance of Good II (30) <--- Level 8.2
Paladin Extra Lay on Hands II (34) <--- Level 9.2
Paladin Bulwark of Good III (40) <--- Level 10.4
Paladin Resistance of Good III (46) <--- Level 12.2
Leaves 2 spare APs for level 13, so that Pal Cha III is possible by 13.4.
Ending Enhancements:
Res of Good (+3 saves), Bul of Good (+3 ac), Extra LoH (+2 LoH/day), Human+Pal Cha (+3 Cha), Extra Smite (+2 smites), Imp Recovery (+10% from healing spells),
Human Vers (+2 to all skills for 20 secs, 5/day), Attack/Armor Boost (+2 att/ac for 20 secs, 5/day).
Thoughts are welcome, also ideas RP-wise.