EQ2? Now what's this then?

Re: EQ2? Now what's this then?

Postby Lirandel » Mon Oct 29, 2007 2:14 pm

Archibold wrote:Well, only problem is that EQ2 is now fairly old - 99% players are at high level and reportably low level areas are ghost towns. Rise of Kunark will bring fresh infusion just like Echoes of Faydwer , but will it be enough ?


That is why I like it more than anything. I dont see it as a problem but a great opportunity for RP immersion. Here we have whole areas as a playground. Without the LOL unit destroying things in their wake. Of course I can understand that soloing might become a bit boring in the long run and as such a small chance of meeting RP inclined strangers on the road. But then we have eachother. And with a good idea and a plothook to set things in motion. Well. Thing might turn out for the better :)

Thats just my 2 cents of opinion for ya ;)
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Re: EQ2? Now what's this then?

Postby kellidir » Mon Oct 29, 2007 7:58 pm

Freeport & Qeynos have both inn rooms and Houses.
Ro (Desert of Flames) has Houses
Faydark has houses (acorns)

Sure the doors are shared, but you don't have to ride out of the zone and back into an identical zone to visit what would likely be neighbours and it has none of this disorganised seperation issues caused by the methods employed by LOTRO.

On top of that, you full furniture placement, your imagination really is your limit. When placing or moving an object you move it with your mouse freely through the house almost like targetting and using your mouse wheel rotates it to what ever angle you want. A basic house can also be used as a means to sell your loot like a shop, and a basic house holds 100 items and comes with free storage slots you can use chests in to increase your storage.

What does basic lotro have? a dozen fixed slots in fixed positions with fixed facings with limited item options.

Sharing doors doesn't seem like such a big issue to me since your house is in the city, close to brokers and travel mechanisms and the factions like the militia / priesthood etc.

If Turbine release Kinship neighbourhoods, then it may well have the neighbourhood advantage to go with its usable chair advantage. But those will be the only two advantages it has, in all other ways it is worse, far worse that EQ2 or SWG.
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Re: EQ2? Now what's this then?

Postby Archibold » Mon Oct 29, 2007 8:20 pm

Kell
I can not begin to count all the things EQ2 is better over LOTRO.

Honestly the only reason why I got in LOTRO in the first place - was to support Turbine effort in finally bringing quality product on MMO market. Which , I am sure we all agree - they did. Housing I can really not comment , because i didnt try it for myself.

In my eyes - biggest problem of LOTRO is LOTR lore itself. It limits everything about the game. And does not really give lot of shoulder space for imagination.

EQ2 has no such limit. Have variety of monsters and player races countries factions and quest storylines LOTRO can never have.

This is for me the selling point of EQ2 over LOTRO :)
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Re: EQ2? Now what's this then?

Postby kellidir » Mon Oct 29, 2007 11:51 pm

I'm not sure i'd agree with you about LOTRO being a quality MMO, sure it's pretty, but I find the dungeon designs are not very nice and the combat just seems not bad, but not good either ... its just sort of there ... it doesn't actually feel special or fun for me and to be honest feels like its stolen too much from WoW and not done it well.
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Re: EQ2? Now what's this then?

Postby Haelewulf » Tue Oct 30, 2007 2:49 pm

Archibold wrote:Kell
I can not begin to count all the things EQ2 is better over LOTRO.

Honestly the only reason why I got in LOTRO in the first place - was to support Turbine effort in finally bringing quality product on MMO market. Which , I am sure we all agree - they did. Housing I can really not comment , because i didnt try it for myself.

In my eyes - biggest problem of LOTRO is LOTR lore itself. It limits everything about the game. And does not really give lot of shoulder space for imagination.

EQ2 has no such limit. Have variety of monsters and player races countries factions and quest storylines LOTRO can never have.

This is for me the selling point of EQ2 over LOTRO :)


See, I would see this kinda statement as the equivalent of someone saying that a period RPG set in WWII would be too limited. I would argue, however, that creating an individual character that exists believably within those parameters requires MORE imagination than simply being able to throw together any character concept you like. And in all fairness, LotRO is hardly complete. EQ2 is much larger, to be sure... but it's also several BIG expansions down the line. And let's be honest, while there are obviously races, countries, factions and storylines that LotRO will never have, there are plenty in LotRO that obviously can't appear in EQ2. Besides, in the end, all quests boil down to "Kill this, get this, escort this, or go there."

While I realize you're not slamming the game as a whole, I would contend that the well-established and extensive lore within LotRO is what makes it so ideal to RP in. Our more troublesome sessions didn't arise from playing along with the lore... they were when we attempted to "up the ante" somewhat and introduce baddies and situations of our own that INCIDENTALLY happened to also jar with existing lore... albeit mostly in terms of scope.

*shrugs* Personally I find that limitations make things more fun in the long run. It helps to prevent power-playing, if nothing else... but I also see that advantage of a less-structured mythos. Ultimately, it comes down to which story you want to tell.

Anyway, that's my take. :)
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Re: EQ2? Now what's this then?

Postby Archibold » Tue Oct 30, 2007 3:14 pm

Quite contrary my dear Wulf :D . I want to compliment LOTRO on great job in both atmosphere and story writting.

However , i do find LOTR bit limiting purely in terms of roleplaying GAME. Just because good ol'R.R went and wrote everything in such painstaking detail - so now i can not encounter let say outsider tainted halfling mechanoid ...

not that it is neceseraly a bad thing :mrgreen:

Again compliments to Turbine. I think that lotro brought much more things to MMO table than most give them credit for.
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