11th November
Felaion (who was known as Suede in the lands Men call Bree) and Keara (who had formally been known as Kellidir) had been living in and around the town of Bree for near-to a year, for purposes I have been unable to discover. Both had remained behind when the fabled Thorn and his companions travelled west, into the Blue Mountains, where rumor spoke that a great Hall had been built. Neither Felaion, nor Keara had any knowledge of the positioning of the rest of the former Thorns, and neither had it bothered them until now. I am unsure whether it was the Man or the Woman who first proposed the Quest, yet what I do know is that Felaion was driven by a duty to protect the Woman from all ill, and troubling dreams had affirmed his suspicions that Mirkwood, the Dark Place, should be their ultimate destination, though for which end or purpose - this was not so clear.
Surprisingly, they were both in agreement. They had to reach the War in the East. Yet both, equally sure, knew that they needed to first seek out the scattered Thorns. I think that both knew their chances were slim at persuading any of them to follow, but it was more important that they try. So, with Felaion pushing leadership upon Keara, she named the day they would leave, giving both time to prepare. The journey would take them West, hopefully to the Blue Mountains before winter settled in, where they could ride out the cold months, and start their journey East as soon as the weather permitted. Their first goal was simple - to find the Hall built by the Thorn, for it would be the ideal place to begin their search. Felaion spoke the words: "Even if we cannot find the Thorns - we need the Sword." speaking of the blade of their former Captain, the Thorn himself. I doubt that Felaion knew why the sword was so important at that time.
NB: This is a sort of plot-hook me and Kelli are going along with. I thought I might post little updates when I can, Kelli feel free to do so too. I thought it might be a nice, and casual, hook - travelling relatively slowly through the world, making the most of what's there without the constraints of a huge plot-line, where everyone around is a DM and a player at the same time. Drop in, drop out. We will be seeking each of you out, so hopefully with LOTRO being F2P, you'll be able to make your appearance, and stay or not - up to you.